![]() Vegetarian options range from grilled, steamed or raw vegetables to orzo plated with mushrooms and coconut-scallion rice. The menu is as trim and spare as a racing yacht but it rounds all the marks: fish and shellfish by the piece, as appetizers or entrées, or in medleys. But Breakwater honors the spirit of Skipper’s Dock’s place by recapturing the easy ambiance and camaraderie and serving the simple, fresh ocean-to-table dishes we remember, slightly updated, a few with Asian or Latin-American touches. Jon Kodama, well-known Connecticut restaurateur who owns Go Fish, Ten Clams and The Steak Loft in Olde Mistick Village and Dock and Dine in Old Saybrook, took charge of the situation and with an alacrity borne of expertise and practice, is at last doing right by the one-of-a-kind site.Kodama did not turn back the clock. It opened last June and closed in October. Plot summary: Out-of-state restaurateurs swooped in, spent big bucks renovating Skipper’s, replacing quirky nautical memorabilia with suave decor and a sophisticated menu. ![]() Skipper’s was beloved by locals and mobbed by tourists, an old reliable fixture for more than 20 years.īreakwater is hot news because it represents the final twist in a soap opera-like saga that has been playing out since 2013 when local restaurateur, Ainslie Turner, who ran Skipper’s since 1984, was notified that the lease would not be renewed. It is located where Skipper’s Dock used to be, on a long dock at the mouth of Stonington harbor with access by boat and saltwater views all around. The most uniquely situated and breathlessly awaited new restaurant on the Connecticut coast is unequivocally Breakwater in Stonington. Even inland, you don’t need to travel far to get to the shore, breathe the salt air, contemplate the mystery of the sea and dine on its bounty. It’s part of our heritage, our history, part of why we live here. ![]() Connecticut has Long Island Sound, reaching from west of Nantucket, sweeping through Woods Hole and on to New York City, carving coves and harbors, caressing and blessing our coast with the sight and sound of the sea. Of course, there are limitations regarding how in-depth the buildings can be - it’s not Minecraft, after all - but because Breakwaters is procedurally generated and doesn’t technically have a main story to beat, establishing a small settlement and upgrading it over time is the best indication of progress.Thoreau had Walden Pond. Throughout the game, players can use boat flares to travel to new parts of the world or even fight enormous monsters, but the real appeal of living on Breakwaters’ islands is the ability to create a homestead. In Breakwaters, there are a plethora of craftable resources, ranging from weapons and armor to building materials to decorations. Instead, there is a bit of spare time that allows players to gather crafting items, which is where Breakwaters shines. The meters feel well-balanced, which is a true gift in a survival game - it’s important to keep an eye on the two stats, but it’s not necessary to spend all of one’s time exclusively drinking and eating to stay alive. Exploring the island requires the player to keep their character alive, either by foraging for materials or hunting animals for sustenance. ![]() Like most survival games, the player has two meters displaying their thirst and hunger levels. However, the actual survival video game mechanics in Breakwaters show potential, even though there’s room for the developers to expand on their effectiveness. While survival is the point of the game, there’s a difference between fun and challenging mechanics and being beaten halfway to death by an angry crab in the first half-hour because the game doesn’t mention how to properly control the character. The process of even the simplest of tasks, like opening menus and using weapons, is entirely trial and error. There’s no legitimate tutorial, and the game’s user interface contains no clues regarding any of the controls. Unfortunately, Breakwaters makes it difficult for players to learn how to actually do any of the necessary actions to survive in their procedurally generated worlds. Related: How Tribes of Midgard Changes Survival Game Mechanics Instead, Breakwaters focuses on the player’s ability to craft items, level up skills and explore the islands around them. It’s not about sailing through the same four or five maps over and over, hoping to get further than last time. ![]() With its procedurally generated worlds, Breakwaters, in theory, offers the replayability and random changes that survival fans desire. ![]()
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